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Mod Organizer is unable to install to more than one additional race. Cleaned up the sliderconfigs a bit to make them less annoying to look at Renamed the "Twist" sliders to "Shape", should be more meaningful to the common user Moved the Waist slider to between Lower and Mid-Torso, where it logically belongs Fixed the extra Head Up/Down slider in the Face tab that nobody really noticed was broken (was pointing to the now-ancient CME HeadPos node)
ENHANCED CHARACTER EDIT SPECIAL EDITION HOW TO
Probably yet another slider since the needed movements are completely different.Īgain, probably buggy, and the compensation movement isn't exact (particularly on the calves) because I couldn't figure out how to add conditions to the positional bits of the sliders and scaling these parts doesn't move the parts below by a linear amount : \ Intended for use scaling upward, does not work properly < 0.I'll figure out what to do with this in the next update. Added sliders for Thigh Bulk and Calf Bulk they increase the scale on the like-named body parts while moving their bones (and the bones under them) to keep the leg length roughly correct, and can be found above their associated Scale sliders. Up/down compensation isn't perfect, and will be even more off if used with the two sliders below.
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Probably buggy due to displacing leg bones. It can be found under the Leg Ratio slider. Added a Leg Length slider literally stretches the legs while moving the character upward. Re-enabled and updated the XPMSE Leg Ratio slider Make sure to read the note under Current Issues if you use multiple custom races and MO. The skeletons for vanilla races (as well as custom races using vanilla skeleton locations) are now automatically installed by default, and the race selection step is for additional race support. Hopefully the version change will pull in the remaining people who need to read it. This is also the last time that the changelog for the last major revision/rebuild will be noted below this changelog. Version 2.0 because we started at 1.0 and are roughly 10 updates in :v Updating to version numbers rather than letters, as NMM and MO don't seem capable of retrieving letters, thus giving no information when an update is available.